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Results for "Author: jyoder"

2002ASP #3712
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

2002ASP #3713
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

2002ASP #3714
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

2002C #12316
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

2002C #12317
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

2002C #12318
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

2002VB #20920
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

2002VB #20921
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

2002VB #20922
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

ASP_Volume2 #31559
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

ASP_Volume2 #38509
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

ASP_Volume2 #38697
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

ASP_Volume3 #49849
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created this Easter Egg, which I'm calling Pac-MANager, with sound and everything. It's basically PacMan, but you can use your managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to an actual work project, except for some external files called "DataX.dat," which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager!)

ASP_Volume3 #49850
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

ASP_Volume3 #49857
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

C_Volume2 #72621
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

C_Volume2 #79571
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

C_Volume2 #79759
Game/Map Creator (previously Hex Grid Generator)

MUST see screenshot. This is further work on the previous Hex Grid Generator entry a few days ago, but now with primitive homemade graphics (don't laugh) and functionality to create maps. Since it's going to be a fantasy strategy play by email (PBEM) game, it also includes an address book where you set up people's names and their emails for use when setting up a game once I've finished coding it, which will include fighting units that level up with experience, auto-combat rules, movement, building structures, spells, etc. Also note this program only works effectively with screen resolutions of 1024 x 768 or higher. Bonuses: This code makes extensive use of classes, including my own BitBlt Engine which I use all the time to load graphics into memory directly from files, and then with some very easy commands I can paint without the hassle of all the BitBlt or StretchBlt parameters unless I need to use them, so check it out as it's well commented. This project also includes a nice ini file class which I've used for years. And you may find the handy little Help Form included to be useful in your own apps. The response to this entry will determine if I post the entire completed project to PSC as it develops or not since I'm starting to feel protective of the complex growing code. But if it's something enough people are interested in, I'll keep posting. In such an event, my tentative title for this game is Battle Squads so keep a lookout for it. Plus, are there any game tester guinea pigs I could use in trying to help find game balance when version 1.0 is complete? (You'll end up in the credits). Opinions are also wanted to some questions I'll post in the response area, and as always, a vote would be appreciated.

Java_Volume1 #91165
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

Java_Volume1 #98115
Hex Grid Generator

I'm starting to create a fantasy play by email game which will use a hex grid map. So I've created a hex grid generator to assist me and I thought others could possibly find it useful too.

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