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Results for "Author: chris vanhooser"

ASP_Volume3 #64485
Ultrabox - Listbox Replacement Control (Tons of Features!)

A nicely format text file of this description is in the zip file. Seems PSC is working again. This will most likely be the final upload of this, unless there is any major problems. Ultrabox Features: *A picture can be added to the begining of each item, with optional transparency. *Bold, Italic, Underline can be added to the items, with the ability to have only part of the string any of those three (or a combo of them) *Can Enable/Disable the whole listbox *Can Enable/Disable only 1 item *Has a Sorted property to sort the list in ABC order *MultiSelect, ability to select more then 1 item, while holding down the CTRL or Shift button. *Multicolored items *Check/Option items *Horizontal Scrollbar *Find method and FindInStr. >Find matches exact string >FindInstr works if the input is found anywhere in the item, it will be triggered as found. *Progressbar Item *Fill View as either Lined or NoStyle >Lined with have every other item a light grey, and the other items white. *5 Different Border Styles >Raised >Sunken >Etched >Bumped >Line >None *Ultrabox list starts at 1 instead of 0. *Can add a control back picture (see screenshot) *2 different select styles: Default: Normal select view. Faded: Allows you to see through the select and see the picture behind it *Events: _Ctrl: Fires when user presses the CTRL or SHIFT key when multiselect is true _HorizontalScroll:\__ Fires when the respective scrollbar is scrolled _VerticalScroll: / _ItemAdded: Fires when item is added _ItemCheck: Fires when an item is checked or and option is selected _ItemClick: Fires when an item is clicked *When the space bar is pressed, if the item is a check or option, it will select/unselect them it I've updated this item with a faster sort, a backpicture, a select style, and a few other tweaks here and there. I havn't tested this one on windows 98 yet, so if you have it, give it a shot. Also if you have any memory leaks anywhere, please tell me so i can fix them.

ASP_Volume3 #64486
Depths Of Despair Multi User MUD, Text Based Game, Massive Project

Depths Of Despair MUD (multiuser text based game) Stand-alone server. Check out Description.txt in the download for a better look of this. This game is not complete, but is massive. I think i have given up working on it, seeing as i havn't touched it for awhile now. I would guess that is is about 80-90% complete, maybe even more. Game features include: movement, items, spells, weapons, monsters, quest, combat, time system, money system, rooms can have doors, emotions, evil system, familiars, private user guilds, hunger/stamina system, ability to write notes in game and leave for other players, ability to form travel party with players, projecttile weapons (guns/bows and arrows), shop's are set up, players can sneak and backstab for more damage, theiving system, train and level up and adjust stats how you want, Custom scripting launguage to add many more custom commands, monsters roam the realm, plus many more im sure i've forgotton. This game is about 30,900 lines of code. Lots to look through. I've included all the documents i've compiled as i've created this. It could help decode how things work. The database for the game is bassed in Access, so im not sure if it will work if you don't have it. It can accept telnet connections from most any client. It sends out the text with ANSI codes for color, so a client with color would be the best. XP telnet works great. I have also included a telnet client i was working on. It isn't complete or perfect, but it works pretty decent. But it is just a barebones applicaiton. The games purpose was to be a completely editable MUD, so things can be changed drastically. I have included an editor (and this also isn't copmlete...), but its about 90% complete with some bugs in it. It can also explain how lots of things work. There is tons more inside this project, but i would have to write so much, it would be better to just check it out. Feel free to use this code or whatever, just don't make any profit from it, unless you include me. And keep my name attached to what you take. I don't claim to have wrote every line, but i was say a good 95% is mine.

4_2005-2006 #169782
Ultrabox - Listbox Replacement Control (Tons of Features!)

A nicely format text file of this description is in the zip file. Seems PSC is working again. This will most likely be the final upload of this, unless there is any major problems. Ultrabox Features: *A picture can be added to the begining of each item, with optional transparency. *Bold, Italic, Underline can be added to the items, with the ability to have only part of the string any of those three (or a combo of them) *Can Enable/Disable the whole listbox *Can Enable/Disable only 1 item *Has a Sorted property to sort the list in ABC order *MultiSelect, ability to select more then 1 item, while holding down the CTRL or Shift button. *Multicolored items *Check/Option items *Horizontal Scrollbar *Find method and FindInStr. >Find matches exact string >FindInstr works if the input is found anywhere in the item, it will be triggered as found. *Progressbar Item *Fill View as either Lined or NoStyle >Lined with have every other item a light grey, and the other items white. *5 Different Border Styles >Raised >Sunken >Etched >Bumped >Line >None *Ultrabox list starts at 1 instead of 0. *Can add a control back picture (see screenshot) *2 different select styles: Default: Normal select view. Faded: Allows you to see through the select and see the picture behind it *Events: _Ctrl: Fires when user presses the CTRL or SHIFT key when multiselect is true _HorizontalScroll:\__ Fires when the respective scrollbar is scrolled _VerticalScroll: / _ItemAdded: Fires when item is added _ItemCheck: Fires when an item is checked or and option is selected _ItemClick: Fires when an item is clicked *When the space bar is pressed, if the item is a check or option, it will select/unselect them it I've updated this item with a faster sort, a backpicture, a select style, and a few other tweaks here and there. I havn't tested this one on windows 98 yet, so if you have it, give it a shot. Also if you have any memory leaks anywhere, please tell me so i can fix them.

4_2005-2006 #169783
Depths Of Despair Multi User MUD, Text Based Game, Massive Project

Depths Of Despair MUD (multiuser text based game) Stand-alone server. Check out Description.txt in the download for a better look of this. This game is not complete, but is massive. I think i have given up working on it, seeing as i havn't touched it for awhile now. I would guess that is is about 80-90% complete, maybe even more. Game features include: movement, items, spells, weapons, monsters, quest, combat, time system, money system, rooms can have doors, emotions, evil system, familiars, private user guilds, hunger/stamina system, ability to write notes in game and leave for other players, ability to form travel party with players, projecttile weapons (guns/bows and arrows), shop's are set up, players can sneak and backstab for more damage, theiving system, train and level up and adjust stats how you want, Custom scripting launguage to add many more custom commands, monsters roam the realm, plus many more im sure i've forgotton. This game is about 30,900 lines of code. Lots to look through. I've included all the documents i've compiled as i've created this. It could help decode how things work. The database for the game is bassed in Access, so im not sure if it will work if you don't have it. It can accept telnet connections from most any client. It sends out the text with ANSI codes for color, so a client with color would be the best. XP telnet works great. I have also included a telnet client i was working on. It isn't complete or perfect, but it works pretty decent. But it is just a barebones applicaiton. The games purpose was to be a completely editable MUD, so things can be changed drastically. I have included an editor (and this also isn't copmlete...), but its about 90% complete with some bugs in it. It can also explain how lots of things work. There is tons more inside this project, but i would have to write so much, it would be better to just check it out. Feel free to use this code or whatever, just don't make any profit from it, unless you include me. And keep my name attached to what you take. I don't claim to have wrote every line, but i was say a good 95% is mine.

5_2007-2008 #192300
Ultrabox - Listbox Replacement Control (Tons of Features!)

A nicely format text file of this description is in the zip file. Seems PSC is working again. This will most likely be the final upload of this, unless there is any major problems. Ultrabox Features: *A picture can be added to the begining of each item, with optional transparency. *Bold, Italic, Underline can be added to the items, with the ability to have only part of the string any of those three (or a combo of them) *Can Enable/Disable the whole listbox *Can Enable/Disable only 1 item *Has a Sorted property to sort the list in ABC order *MultiSelect, ability to select more then 1 item, while holding down the CTRL or Shift button. *Multicolored items *Check/Option items *Horizontal Scrollbar *Find method and FindInStr. >Find matches exact string >FindInstr works if the input is found anywhere in the item, it will be triggered as found. *Progressbar Item *Fill View as either Lined or NoStyle >Lined with have every other item a light grey, and the other items white. *5 Different Border Styles >Raised >Sunken >Etched >Bumped >Line >None *Ultrabox list starts at 1 instead of 0. *Can add a control back picture (see screenshot) *2 different select styles: Default: Normal select view. Faded: Allows you to see through the select and see the picture behind it *Events: _Ctrl: Fires when user presses the CTRL or SHIFT key when multiselect is true _HorizontalScroll:\__ Fires when the respective scrollbar is scrolled _VerticalScroll: / _ItemAdded: Fires when item is added _ItemCheck: Fires when an item is checked or and option is selected _ItemClick: Fires when an item is clicked *When the space bar is pressed, if the item is a check or option, it will select/unselect them it I've updated this item with a faster sort, a backpicture, a select style, and a few other tweaks here and there. I havn't tested this one on windows 98 yet, so if you have it, give it a shot. Also if you have any memory leaks anywhere, please tell me so i can fix them.

5_2007-2008 #192301
Depths Of Despair Multi User MUD, Text Based Game, Massive Project

Depths Of Despair MUD (multiuser text based game) Stand-alone server. Check out Description.txt in the download for a better look of this. This game is not complete, but is massive. I think i have given up working on it, seeing as i havn't touched it for awhile now. I would guess that is is about 80-90% complete, maybe even more. Game features include: movement, items, spells, weapons, monsters, quest, combat, time system, money system, rooms can have doors, emotions, evil system, familiars, private user guilds, hunger/stamina system, ability to write notes in game and leave for other players, ability to form travel party with players, projecttile weapons (guns/bows and arrows), shop's are set up, players can sneak and backstab for more damage, theiving system, train and level up and adjust stats how you want, Custom scripting launguage to add many more custom commands, monsters roam the realm, plus many more im sure i've forgotton. This game is about 30,900 lines of code. Lots to look through. I've included all the documents i've compiled as i've created this. It could help decode how things work. The database for the game is bassed in Access, so im not sure if it will work if you don't have it. It can accept telnet connections from most any client. It sends out the text with ANSI codes for color, so a client with color would be the best. XP telnet works great. I have also included a telnet client i was working on. It isn't complete or perfect, but it works pretty decent. But it is just a barebones applicaiton. The games purpose was to be a completely editable MUD, so things can be changed drastically. I have included an editor (and this also isn't copmlete...), but its about 90% complete with some bugs in it. It can also explain how lots of things work. There is tons more inside this project, but i would have to write so much, it would be better to just check it out. Feel free to use this code or whatever, just don't make any profit from it, unless you include me. And keep my name attached to what you take. I don't claim to have wrote every line, but i was say a good 95% is mine.

6_2008-2009 #214818
Ultrabox - Listbox Replacement Control (Tons of Features!)

A nicely format text file of this description is in the zip file. Seems PSC is working again. This will most likely be the final upload of this, unless there is any major problems. Ultrabox Features: *A picture can be added to the begining of each item, with optional transparency. *Bold, Italic, Underline can be added to the items, with the ability to have only part of the string any of those three (or a combo of them) *Can Enable/Disable the whole listbox *Can Enable/Disable only 1 item *Has a Sorted property to sort the list in ABC order *MultiSelect, ability to select more then 1 item, while holding down the CTRL or Shift button. *Multicolored items *Check/Option items *Horizontal Scrollbar *Find method and FindInStr. >Find matches exact string >FindInstr works if the input is found anywhere in the item, it will be triggered as found. *Progressbar Item *Fill View as either Lined or NoStyle >Lined with have every other item a light grey, and the other items white. *5 Different Border Styles >Raised >Sunken >Etched >Bumped >Line >None *Ultrabox list starts at 1 instead of 0. *Can add a control back picture (see screenshot) *2 different select styles: Default: Normal select view. Faded: Allows you to see through the select and see the picture behind it *Events: _Ctrl: Fires when user presses the CTRL or SHIFT key when multiselect is true _HorizontalScroll:\__ Fires when the respective scrollbar is scrolled _VerticalScroll: / _ItemAdded: Fires when item is added _ItemCheck: Fires when an item is checked or and option is selected _ItemClick: Fires when an item is clicked *When the space bar is pressed, if the item is a check or option, it will select/unselect them it I've updated this item with a faster sort, a backpicture, a select style, and a few other tweaks here and there. I havn't tested this one on windows 98 yet, so if you have it, give it a shot. Also if you have any memory leaks anywhere, please tell me so i can fix them.

6_2008-2009 #214819
Depths Of Despair Multi User MUD, Text Based Game, Massive Project

Depths Of Despair MUD (multiuser text based game) Stand-alone server. Check out Description.txt in the download for a better look of this. This game is not complete, but is massive. I think i have given up working on it, seeing as i havn't touched it for awhile now. I would guess that is is about 80-90% complete, maybe even more. Game features include: movement, items, spells, weapons, monsters, quest, combat, time system, money system, rooms can have doors, emotions, evil system, familiars, private user guilds, hunger/stamina system, ability to write notes in game and leave for other players, ability to form travel party with players, projecttile weapons (guns/bows and arrows), shop's are set up, players can sneak and backstab for more damage, theiving system, train and level up and adjust stats how you want, Custom scripting launguage to add many more custom commands, monsters roam the realm, plus many more im sure i've forgotton. This game is about 30,900 lines of code. Lots to look through. I've included all the documents i've compiled as i've created this. It could help decode how things work. The database for the game is bassed in Access, so im not sure if it will work if you don't have it. It can accept telnet connections from most any client. It sends out the text with ANSI codes for color, so a client with color would be the best. XP telnet works great. I have also included a telnet client i was working on. It isn't complete or perfect, but it works pretty decent. But it is just a barebones applicaiton. The games purpose was to be a completely editable MUD, so things can be changed drastically. I have included an editor (and this also isn't copmlete...), but its about 90% complete with some bugs in it. It can also explain how lots of things work. There is tons more inside this project, but i would have to write so much, it would be better to just check it out. Feel free to use this code or whatever, just don't make any profit from it, unless you include me. And keep my name attached to what you take. I don't claim to have wrote every line, but i was say a good 95% is mine.

7_2009-2012 #237336
Ultrabox - Listbox Replacement Control (Tons of Features!)

A nicely format text file of this description is in the zip file. Seems PSC is working again. This will most likely be the final upload of this, unless there is any major problems. Ultrabox Features: *A picture can be added to the begining of each item, with optional transparency. *Bold, Italic, Underline can be added to the items, with the ability to have only part of the string any of those three (or a combo of them) *Can Enable/Disable the whole listbox *Can Enable/Disable only 1 item *Has a Sorted property to sort the list in ABC order *MultiSelect, ability to select more then 1 item, while holding down the CTRL or Shift button. *Multicolored items *Check/Option items *Horizontal Scrollbar *Find method and FindInStr. >Find matches exact string >FindInstr works if the input is found anywhere in the item, it will be triggered as found. *Progressbar Item *Fill View as either Lined or NoStyle >Lined with have every other item a light grey, and the other items white. *5 Different Border Styles >Raised >Sunken >Etched >Bumped >Line >None *Ultrabox list starts at 1 instead of 0. *Can add a control back picture (see screenshot) *2 different select styles: Default: Normal select view. Faded: Allows you to see through the select and see the picture behind it *Events: _Ctrl: Fires when user presses the CTRL or SHIFT key when multiselect is true _HorizontalScroll:\__ Fires when the respective scrollbar is scrolled _VerticalScroll: / _ItemAdded: Fires when item is added _ItemCheck: Fires when an item is checked or and option is selected _ItemClick: Fires when an item is clicked *When the space bar is pressed, if the item is a check or option, it will select/unselect them it I've updated this item with a faster sort, a backpicture, a select style, and a few other tweaks here and there. I havn't tested this one on windows 98 yet, so if you have it, give it a shot. Also if you have any memory leaks anywhere, please tell me so i can fix them.

7_2009-2012 #237337
Depths Of Despair Multi User MUD, Text Based Game, Massive Project

Depths Of Despair MUD (multiuser text based game) Stand-alone server. Check out Description.txt in the download for a better look of this. This game is not complete, but is massive. I think i have given up working on it, seeing as i havn't touched it for awhile now. I would guess that is is about 80-90% complete, maybe even more. Game features include: movement, items, spells, weapons, monsters, quest, combat, time system, money system, rooms can have doors, emotions, evil system, familiars, private user guilds, hunger/stamina system, ability to write notes in game and leave for other players, ability to form travel party with players, projecttile weapons (guns/bows and arrows), shop's are set up, players can sneak and backstab for more damage, theiving system, train and level up and adjust stats how you want, Custom scripting launguage to add many more custom commands, monsters roam the realm, plus many more im sure i've forgotton. This game is about 30,900 lines of code. Lots to look through. I've included all the documents i've compiled as i've created this. It could help decode how things work. The database for the game is bassed in Access, so im not sure if it will work if you don't have it. It can accept telnet connections from most any client. It sends out the text with ANSI codes for color, so a client with color would be the best. XP telnet works great. I have also included a telnet client i was working on. It isn't complete or perfect, but it works pretty decent. But it is just a barebones applicaiton. The games purpose was to be a completely editable MUD, so things can be changed drastically. I have included an editor (and this also isn't copmlete...), but its about 90% complete with some bugs in it. It can also explain how lots of things work. There is tons more inside this project, but i would have to write so much, it would be better to just check it out. Feel free to use this code or whatever, just don't make any profit from it, unless you include me. And keep my name attached to what you take. I don't claim to have wrote every line, but i was say a good 95% is mine.

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