Results for "Author: fiore research"
This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.
This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.
This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.
This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.
This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.