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Results for "Author: greg cohen"

ASP_Volume2 #30776
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

ASP_Volume2 #36311
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

ASP_Volume3 #47297
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

ASP_Volume3 #47298
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

C_Volume2 #71838
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

C_Volume2 #77373
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

Java_Volume1 #90382
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

Java_Volume1 #95917
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

2_2002-2004 #117529
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

2_2002-2004 #123064
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

3_2004-2005 #136073
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

3_2004-2005 #141608
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

4_2005-2006 #152594
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

4_2005-2006 #152595
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

5_2007-2008 #175112
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

5_2007-2008 #175113
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

6_2008-2009 #197630
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

6_2008-2009 #197631
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

7_2009-2012 #220148
Fully Feauted Card Game with AI

This is a Visual Basic implementation of Sweep Rummy (very similar to Rummy, Tile Rummy or Rummikub). It makes extensive use of classes and user controls as it was my final year project. The game is pretty much self-explanatory although there are a few things you should know. You can right click and drag on played cards to move them. A turn consists of a draw phase, in which you can either click on the pack for a new card or double click on any card in the stack next to the deck to pick up from there. Finally at the end of your turn you must select one card and click done. This is your discard phase. To swap a joker, just select the right card and click on the joker card (its the odd robot or fish depending on the DLL you are using). To add cards to something on the table, just select them and click on the cards you want to add them too - you can add multiple cards at once. Due to certain problems involving hard drives, I had to write this in three days... and so there are a few minor issues. I can't seem to find the version in which I fixed the card sorting problem (ACES and Jokers appear on the end, instead of their possible places). There is also the problem of placing cards down on the table, they tend to overlap most of the time. Hopefully I'll find it again. I made use of a couple of snippits of code for the card drawing functions. I have no idea from whom they came and if you recognize anything please tell me so that I can acknowledge you. Thanks Greg

7_2009-2012 #220149
Calling Control Properties with Strings

This code allows you to access a control's properties using strings. This can be useful if you are trying to write a scripting language for your program. Hope you find this useful...

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