Results for "Author: nathan masters"
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.
I was just looking through some old files, and stumbled across my old BubbleDestroyer code, the first game that I ever finished! Well, I started it up, and I just could not stand the flashing and jittering, so I fixed it. I also modified a few other things. Enjoy! (BubbleDestroyer is an asteroids-style game. Sorry to all you MJ fans!)
The (relatively) new Bubble Destroyer. No DirectX, but several api calls. Contains some simple trig physics.Everything is easily modifiable. I don't care whether you vote or not (though it would be nice...), but I greatly enjoy reading your feedback.