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4_2005-2006 OLE/ COM/ DCOM/ Active-X #169184

Software Shaders

Software rendering algorithms, implements: point, wireframe, Lambert, Gouraud, Phong/Blinn Lighting models, texture mapping, tangent space Normal/Bump mapping, colored lighting, includes several meshes, textures, and normal maps, uses a proprietary mesh format, but will load wavefront.obj meshes as well..

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Shrnutí AI: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.

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