Results for "Author: rom"
I made this one day when I was bored. It started out as a 3d graphics editor thing, but now it is what you see. For those of you who want to try it, you can easily texture each polygon to make it a rippling bitmap... also lots of fun.
I'm re-posting this because I've fixed a few minor things and made a few minor improvements. This demo runs at about 70 fps on my Pentium 3 450mhz. One executable runs in a window, the other runs fullscreen. It is a simple textured tunnel effect. The texture is wrapped around the tunnel and the bitmap is scrolled to simulate motion through the tunnel or rotation in the tunnel. The code involves methods that provide for very fast graphical manipulation, including lookup tables with mathematical formulas and pointers to a bitmap. The code includes gaussian blurring to smooth the texture and pointers to quickly change the screen. You can change the tunnels texture in the code. To exit the program, double click on the screen. Please vote for this project and leave a comment! I don't care if you give it a bad vote, just vote what you think... I really like to see what people think of it in general.
This code is a screensaver, or rather a demo, that shows an example of several graphic techniques and effects including pointers to a bitmap, fading, mathematical lookup tables, palette switching, and simple Gaussian blurring, and in short, very fast graphical manipulation. The effect is very similar to the winamp plugin 'Geiss' and perhaps others. The code seems to be optimized as much as possible, and runs relatively fast on both my Pentium 3 450mhz and my AMD K6-2 450MHz, considering the effect. You can view additional screenshots at http://romnet.yi.org/prog/demo1/demo1.htm. The palettes are stored in external bitmaps that can be altered for your viewing pleasure. There are two executables in the zip, one runs in a small window and one runs fullscreen at 320x200 using DirectX to change the resolution. (People have been having problems with this- do NOT forget to reference the directdraw type library or you will get an error on Public dd)
This code utilizes Windows 2000's layered window effect, (commonly referred to as alpha blended windows or translucent windows) described at http://msdn.microsoft.com/library/techart/layerwin.htm. You must have Windows 2000 for this code to work.
I made this one day when I was bored. It started out as a 3d graphics editor thing, but now it is what you see. For those of you who want to try it, you can easily texture each polygon to make it a rippling bitmap... also lots of fun.
I'm re-posting this because I've fixed a few minor things and made a few minor improvements. This demo runs at about 70 fps on my Pentium 3 450mhz. One executable runs in a window, the other runs fullscreen. It is a simple textured tunnel effect. The texture is wrapped around the tunnel and the bitmap is scrolled to simulate motion through the tunnel or rotation in the tunnel. The code involves methods that provide for very fast graphical manipulation, including lookup tables with mathematical formulas and pointers to a bitmap. The code includes gaussian blurring to smooth the texture and pointers to quickly change the screen. You can change the tunnels texture in the code. To exit the program, double click on the screen. Please vote for this project and leave a comment! I don't care if you give it a bad vote, just vote what you think... I really like to see what people think of it in general.
This code is a screensaver, or rather a demo, that shows an example of several graphic techniques and effects including pointers to a bitmap, fading, mathematical lookup tables, palette switching, and simple Gaussian blurring, and in short, very fast graphical manipulation. The effect is very similar to the winamp plugin 'Geiss' and perhaps others. The code seems to be optimized as much as possible, and runs relatively fast on both my Pentium 3 450mhz and my AMD K6-2 450MHz, considering the effect. You can view additional screenshots at http://romnet.yi.org/prog/demo1/demo1.htm. The palettes are stored in external bitmaps that can be altered for your viewing pleasure. There are two executables in the zip, one runs in a small window and one runs fullscreen at 320x200 using DirectX to change the resolution. (People have been having problems with this- do NOT forget to reference the directdraw type library or you will get an error on Public dd)
This code utilizes Windows 2000's layered window effect, (commonly referred to as alpha blended windows or translucent windows) described at http://msdn.microsoft.com/library/techart/layerwin.htm. You must have Windows 2000 for this code to work.
I made this one day when I was bored. It started out as a 3d graphics editor thing, but now it is what you see. For those of you who want to try it, you can easily texture each polygon to make it a rippling bitmap... also lots of fun.
I'm re-posting this because I've fixed a few minor things and made a few minor improvements. This demo runs at about 70 fps on my Pentium 3 450mhz. One executable runs in a window, the other runs fullscreen. It is a simple textured tunnel effect. The texture is wrapped around the tunnel and the bitmap is scrolled to simulate motion through the tunnel or rotation in the tunnel. The code involves methods that provide for very fast graphical manipulation, including lookup tables with mathematical formulas and pointers to a bitmap. The code includes gaussian blurring to smooth the texture and pointers to quickly change the screen. You can change the tunnels texture in the code. To exit the program, double click on the screen. Please vote for this project and leave a comment! I don't care if you give it a bad vote, just vote what you think... I really like to see what people think of it in general.
This code is a screensaver, or rather a demo, that shows an example of several graphic techniques and effects including pointers to a bitmap, fading, mathematical lookup tables, palette switching, and simple Gaussian blurring, and in short, very fast graphical manipulation. The effect is very similar to the winamp plugin 'Geiss' and perhaps others. The code seems to be optimized as much as possible, and runs relatively fast on both my Pentium 3 450mhz and my AMD K6-2 450MHz, considering the effect. You can view additional screenshots at http://romnet.yi.org/prog/demo1/demo1.htm. The palettes are stored in external bitmaps that can be altered for your viewing pleasure. There are two executables in the zip, one runs in a small window and one runs fullscreen at 320x200 using DirectX to change the resolution. (People have been having problems with this- do NOT forget to reference the directdraw type library or you will get an error on Public dd)
This code utilizes Windows 2000's layered window effect, (commonly referred to as alpha blended windows or translucent windows) described at http://msdn.microsoft.com/library/techart/layerwin.htm. You must have Windows 2000 for this code to work.
I made this one day when I was bored. It started out as a 3d graphics editor thing, but now it is what you see. For those of you who want to try it, you can easily texture each polygon to make it a rippling bitmap... also lots of fun.
I'm re-posting this because I've fixed a few minor things and made a few minor improvements. This demo runs at about 70 fps on my Pentium 3 450mhz. One executable runs in a window, the other runs fullscreen. It is a simple textured tunnel effect. The texture is wrapped around the tunnel and the bitmap is scrolled to simulate motion through the tunnel or rotation in the tunnel. The code involves methods that provide for very fast graphical manipulation, including lookup tables with mathematical formulas and pointers to a bitmap. The code includes gaussian blurring to smooth the texture and pointers to quickly change the screen. You can change the tunnels texture in the code. To exit the program, double click on the screen. Please vote for this project and leave a comment! I don't care if you give it a bad vote, just vote what you think... I really like to see what people think of it in general.
This code is a screensaver, or rather a demo, that shows an example of several graphic techniques and effects including pointers to a bitmap, fading, mathematical lookup tables, palette switching, and simple Gaussian blurring, and in short, very fast graphical manipulation. The effect is very similar to the winamp plugin 'Geiss' and perhaps others. The code seems to be optimized as much as possible, and runs relatively fast on both my Pentium 3 450mhz and my AMD K6-2 450MHz, considering the effect. You can view additional screenshots at http://romnet.yi.org/prog/demo1/demo1.htm. The palettes are stored in external bitmaps that can be altered for your viewing pleasure. There are two executables in the zip, one runs in a small window and one runs fullscreen at 320x200 using DirectX to change the resolution. (People have been having problems with this- do NOT forget to reference the directdraw type library or you will get an error on Public dd)
This code utilizes Windows 2000's layered window effect, (commonly referred to as alpha blended windows or translucent windows) described at http://msdn.microsoft.com/library/techart/layerwin.htm. You must have Windows 2000 for this code to work.