Results for "Author: filip"
This is a new submit. With the other one the Direct3D RMControl was not included.
This code generates a high quality ray traced image of three spheres. It's quite hard to understand, but it's full of comments. It's a lot of code, with good results. Please vote!
Great Flight simulator. Simulates a real flight, including Takeoff/landing, Thrust lever etc. Vote for me!!!
This is the 3th submit of my great ray tracing code. Now it features: * Scanline culling (more speed) * Reflective objects * Diffuse lighting * Specular lighting * Ambient lighting * Sphere objects * Cylinder objects * Disk objects * plane objects Please vote for this great code!
This is the new version of my RayTrace program. It now includes: * Ray Tracing for disk objects * Ray Tracing for infinite plane objects * Shadow bug fixed * Preview screen * Viewpoint control (R, phi, theta) * Ambient lighting * Diffuse lighting * Specular lighting Coming soon: V 1.2; with reflective objects, cylinders, translucency and refraction, and texture mapped objects!!!
This is a new submit. With the other one the Direct3D RMControl was not included.
This code generates a high quality ray traced image of three spheres. It's quite hard to understand, but it's full of comments. It's a lot of code, with good results. Please vote!
Great Flight simulator. Simulates a real flight, including Takeoff/landing, Thrust lever etc. Vote for me!!!
This is the 3th submit of my great ray tracing code. Now it features: * Scanline culling (more speed) * Reflective objects * Diffuse lighting * Specular lighting * Ambient lighting * Sphere objects * Cylinder objects * Disk objects * plane objects Please vote for this great code!
This is the new version of my RayTrace program. It now includes: * Ray Tracing for disk objects * Ray Tracing for infinite plane objects * Shadow bug fixed * Preview screen * Viewpoint control (R, phi, theta) * Ambient lighting * Diffuse lighting * Specular lighting Coming soon: V 1.2; with reflective objects, cylinders, translucency and refraction, and texture mapped objects!!!
This is a new submit. With the other one the Direct3D RMControl was not included.
This code generates a high quality ray traced image of three spheres. It's quite hard to understand, but it's full of comments. It's a lot of code, with good results. Please vote!
Great Flight simulator. Simulates a real flight, including Takeoff/landing, Thrust lever etc. Vote for me!!!
This is the 3th submit of my great ray tracing code. Now it features: * Scanline culling (more speed) * Reflective objects * Diffuse lighting * Specular lighting * Ambient lighting * Sphere objects * Cylinder objects * Disk objects * plane objects Please vote for this great code!
This is the new version of my RayTrace program. It now includes: * Ray Tracing for disk objects * Ray Tracing for infinite plane objects * Shadow bug fixed * Preview screen * Viewpoint control (R, phi, theta) * Ambient lighting * Diffuse lighting * Specular lighting Coming soon: V 1.2; with reflective objects, cylinders, translucency and refraction, and texture mapped objects!!!
Great Flight simulator. Simulates a real flight, including Takeoff/landing, Thrust lever etc. Vote for me!!!
This is a new submit. With the other one the Direct3D RMControl was not included.
This code generates a high quality ray traced image of three spheres. It's quite hard to understand, but it's full of comments. It's a lot of code, with good results. Please vote!
This is the new version of my RayTrace program. It now includes: * Ray Tracing for disk objects * Ray Tracing for infinite plane objects * Shadow bug fixed * Preview screen * Viewpoint control (R, phi, theta) * Ambient lighting * Diffuse lighting * Specular lighting Coming soon: V 1.2; with reflective objects, cylinders, translucency and refraction, and texture mapped objects!!!
This is the 3th submit of my great ray tracing code. Now it features: * Scanline culling (more speed) * Reflective objects * Diffuse lighting * Specular lighting * Ambient lighting * Sphere objects * Cylinder objects * Disk objects * plane objects Please vote for this great code!