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3_2004-2005 Games #132148

A* Pathfinding

This is a very fast pathfinding algorithm that I will use for my RTS game. It's for hexagonal maps but it can be simply modified for isometric maps.

AI

Résumé par IA: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.

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