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Results for "Author: joseph hicks"

2002ASP #5768
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

2002ASP #5769
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

2002C #14372
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

2002C #14373
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

2002VB #22976
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

2002VB #22977
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

1_2002 #109730
DirectX8 Container Class!

The purpose of this code is to supply would-be 3D graphic developers with a foundation class to ease the use of DirectX8, and for others to expand upon this code so that I can get past whatever learning block I'm currently experiencing. Presently, the only thing that actually 'happens' in the code is that the pyramid will spin if you drag the mouse over the form with the left mouse button down. Please vote for me, as this is my very first code submission (I've been saving for something cool, and I hope this is it!). As a side note, you must have DirectX8 installed on your computer for this to work.

1_2002 #109731
jDXEngine v1.1 (DirectX Container Class)

Welcome to another edition of jDXEngine! ;) This time, I've added extra classes to make it a bit more OO, and so that the jDXEngine class didn't have the 100+ functions that was rapidly approaching. :) This is not meant as a tutorial on how to use DirectX8, but more as a tool so that you don't HAVE to know DirectX8 to be able to create 3D gamez/appz. Operation: The arrow keys will move you forward/back and turn (remember doom?), and the "," and "." keys will strafe you left/right respectively (remember doom?). The world itself is quite small, and I have no form of collision detection so you can just walk straight through the walls and such. There is no 'boundry' so you can walk infinately in any direction, but you won't find much except for the little building. ;) Anyway, a vote would be appreciated, but I'm far more interested in your feedback. What's good? What's bad? What could be improved/added/removed? How can I implement collision detection so that you can't move through the walls and such? That kind of stuff. :) Thank you for your time in reading/downloading this, I sincerely hope you find it useful in some way. =)

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