Results for "Author: odin"
This is a very small and compact media player. It doesn't use Windows Media Player, but rather the API to play the files. I have noticed that when you play WAV and MIDI files that the time doesn't work. I'm currently seeing what I can do about that, but other than that everything works great. I hope to get some feedback and please vote. I hope you enjoy this, but atleast you could learn how to play media files w/o windows media player.
This is an update to my previous fire effect program. This runs slightly faster, much better coding styles, easier to understand, and is more realistic. There are two different ways this can simulate the fire now. Just simply comment out either line 154 or 156 to see the two different effects. This code is very well documented. Both styles are different than the previous. Using line 154 is a simplistic "flow map" which is the left picture, and line 156 is the linear. Please let me know what you think. (And yes, I have started development on the full screen version). Please make sure you compile the code to see the actual speed, it runs slow in IDE.
This is a start to an Asteroids/Gradius clone. Almost all of the program is documented. It demonstrates how to use DirectX features such as: DirectDraw, Sprites, DirectInput, Collision Detection, Playing Midi's, Playing Wav's, Sound Buffers, etc. You really have to check this out, it could really help you learn DirectX. Also, please vote and give comments.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (76 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. There is a small flaw in the program that I have been unable to fix. (look in the readme for a description). Please vote and leave comments, I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (95-102 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. I uploaded this before, but it only worked if your computer was in 24-bit colormode. I have changed it so that anyone running in 16, 24, or 32-bit colormode can see the fire perfectly. I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does. I really hope that you will vote and leave comments, I have worked really hard to make this compatible and also the get such a high FPS so please let me know what you think.
This is a very small and compact media player. It doesn't use Windows Media Player, but rather the API to play the files. I have noticed that when you play WAV and MIDI files that the time doesn't work. I'm currently seeing what I can do about that, but other than that everything works great. I hope to get some feedback and please vote. I hope you enjoy this, but atleast you could learn how to play media files w/o windows media player.
This is an update to my previous fire effect program. This runs slightly faster, much better coding styles, easier to understand, and is more realistic. There are two different ways this can simulate the fire now. Just simply comment out either line 154 or 156 to see the two different effects. This code is very well documented. Both styles are different than the previous. Using line 154 is a simplistic "flow map" which is the left picture, and line 156 is the linear. Please let me know what you think. (And yes, I have started development on the full screen version). Please make sure you compile the code to see the actual speed, it runs slow in IDE.
This is a start to an Asteroids/Gradius clone. Almost all of the program is documented. It demonstrates how to use DirectX features such as: DirectDraw, Sprites, DirectInput, Collision Detection, Playing Midi's, Playing Wav's, Sound Buffers, etc. You really have to check this out, it could really help you learn DirectX. Also, please vote and give comments.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (76 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. There is a small flaw in the program that I have been unable to fix. (look in the readme for a description). Please vote and leave comments, I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (95-102 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. I uploaded this before, but it only worked if your computer was in 24-bit colormode. I have changed it so that anyone running in 16, 24, or 32-bit colormode can see the fire perfectly. I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does. I really hope that you will vote and leave comments, I have worked really hard to make this compatible and also the get such a high FPS so please let me know what you think.
This is a very small and compact media player. It doesn't use Windows Media Player, but rather the API to play the files. I have noticed that when you play WAV and MIDI files that the time doesn't work. I'm currently seeing what I can do about that, but other than that everything works great. I hope to get some feedback and please vote. I hope you enjoy this, but atleast you could learn how to play media files w/o windows media player.
This is an update to my previous fire effect program. This runs slightly faster, much better coding styles, easier to understand, and is more realistic. There are two different ways this can simulate the fire now. Just simply comment out either line 154 or 156 to see the two different effects. This code is very well documented. Both styles are different than the previous. Using line 154 is a simplistic "flow map" which is the left picture, and line 156 is the linear. Please let me know what you think. (And yes, I have started development on the full screen version). Please make sure you compile the code to see the actual speed, it runs slow in IDE.
This is a start to an Asteroids/Gradius clone. Almost all of the program is documented. It demonstrates how to use DirectX features such as: DirectDraw, Sprites, DirectInput, Collision Detection, Playing Midi's, Playing Wav's, Sound Buffers, etc. You really have to check this out, it could really help you learn DirectX. Also, please vote and give comments.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (76 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. There is a small flaw in the program that I have been unable to fix. (look in the readme for a description). Please vote and leave comments, I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (95-102 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. I uploaded this before, but it only worked if your computer was in 24-bit colormode. I have changed it so that anyone running in 16, 24, or 32-bit colormode can see the fire perfectly. I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does. I really hope that you will vote and leave comments, I have worked really hard to make this compatible and also the get such a high FPS so please let me know what you think.
Well, it has been a while since I posted anything on here. I finally rewrote some of the code to my previous fire examples and managed to increase the speed of the program by roughly 40-50%. This has allowed me to create a fullscreen effect WITHOUT using DirectX. I did use DirectX just to change the screen resolution, so you will need DirectX to run this. I really hope you enjoy this. Please read the README FIRST file before compiling. This should answer a lot of your questions. The program is currently set to run in 32-bit color, but you can change it to 16-bit if you have problems (constant at beginning of code). 16-bit runs faster. Also, please come back and vote or at least tell me what you think. If you let the fire run for a little while, it will look better. So don't just run it for a second and quit. I may eventually write this in DirectX which should be even faster than this. You need the .pal files in the same directory as the exe. (They hold the colors to use) If there is enough demand, I may release code that will generate these for you.
This is an update to my previous fire effect program. This runs slightly faster, much better coding styles, easier to understand, and is more realistic. There are two different ways this can simulate the fire now. Just simply comment out either line 154 or 156 to see the two different effects. This code is very well documented. Both styles are different than the previous. Using line 154 is a simplistic "flow map" which is the left picture, and line 156 is the linear. Please let me know what you think. (And yes, I have started development on the full screen version). Please make sure you compile the code to see the actual speed, it runs slow in IDE.
This is a very small and compact media player. It doesn't use Windows Media Player, but rather the API to play the files. I have noticed that when you play WAV and MIDI files that the time doesn't work. I'm currently seeing what I can do about that, but other than that everything works great. I hope to get some feedback and please vote. I hope you enjoy this, but atleast you could learn how to play media files w/o windows media player.
This is a start to an Asteroids/Gradius clone. Almost all of the program is documented. It demonstrates how to use DirectX features such as: DirectDraw, Sprites, DirectInput, Collision Detection, Playing Midi's, Playing Wav's, Sound Buffers, etc. You really have to check this out, it could really help you learn DirectX. Also, please vote and give comments.
This program simulates fire. I have seen other articles that simulate fire, but this one is extremely fast (76 FPS on my 366) and it uses some neat API calls that most programmers probably have never seen before. There is a small flaw in the program that I have been unable to fix. (look in the readme for a description). Please vote and leave comments, I really want to know what you think of my program. I have commented it heavily so even a beginner should be able to understand what each line does.