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Results for "Author: weston"

ASP_Volume2 #40140
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

ASP_Volume3 #62750
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

C_Volume2 #81202
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

Java_Volume1 #99746
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

2_2002-2004 #126893
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

3_2004-2005 #145437
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

4_2005-2006 #168047
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

5_2007-2008 #190565
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

6_2008-2009 #213083
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

7_2009-2012 #235601
ParticleEffectsForJavaGames

My ParticleEffect/Particle classes can be used to easily create particle effects for games in java. Options include: resizing, color changing, multiple/single graphics, velocity, acceleration, lifetime, and more. It is easy to use, just create a ParticleEffect object and set these various attributes and it takes care of all the drawing and everything. The screen shot on the left is the program which is included, it is just a utility for creating test effects. The screen on the right is another game I am writing which uses this program. Just look at the code inside TestDriver.java to see how it is used (It's very simple). If anyone needs further documentation, just let me know and I will supply it. This program is ready to use although I am still considering add some more features such as collision detection. If anyone would be interested in this, let me know. The .zip file is also an executable jar file so just change the extension to .jar if you would like to double click to run. To get to the source just leave it as a zip and you will find it inside.

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