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Results for "Author: anal0g"

ASP_Volume2 #38215
Holodeck raycaster

This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.

C_Volume2 #79277
Holodeck raycaster

This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.

Java_Volume1 #97821
Holodeck raycaster

This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.

2_2002-2004 #124968
Holodeck raycaster

This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.

3_2004-2005 #143512
Holodeck raycaster

This is an incomplete raycaster program similiar to Wolfenstien. Please vote for my excellent code. It does not yet have enemies, or animated walls, ect. If anyone has any suggestions I would greatly appreciate them. This program uses DirectX only for fullscreen, quick blitting, the rest is pure VB.

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