Graphic Blitting Engine (Basic)
BlitEngine is a 'mini graphic engine' suitable for games. It uses no DirectX - these are pure GDI API calls. It illustrates several concepts, including transparent blitting, 'dirty rectangle' processing, double buffering, multiple on-screen sprites on the screen, loading pictures into memory bitmaps instead of picture boxes, 8-bit vs. 24-bit color, 'inverse masks' which enable transparency, tracking frames per second, animating graphics on the screen, implementing a 'demo' mode, and more. With this app, I get 42 frames per second on a 233 mhz Pentium and 140 frames per second on a 350 mhz Compaq. What speed do YOU get, on what machine?
AIサマリー: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.
Upload