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Results for "Author: burningmace"

ASP_Volume3 #61741
Particle Fountain v1.2 ***UPDATED***

This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)

4_2005-2006 #167038
Particle Fountain v1.2 ***UPDATED***

This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)

5_2007-2008 #189556
Particle Fountain v1.2 ***UPDATED***

This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)

6_2008-2009 #212074
Particle Fountain v1.2 ***UPDATED***

This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)

7_2009-2012 #234592
Particle Fountain v1.2 ***UPDATED***

This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)

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