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Results for "Author: daniel george"

2002ASP #2630
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

2002C #11234
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

2002VB #19838
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

ASP_Volume2 #37371
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

ASP_Volume3 #48667
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

C_Volume2 #78433
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

Java_Volume1 #96977
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

1_2002 #106592
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

2_2002-2004 #124124
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

3_2004-2005 #142668
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

4_2005-2006 #153964
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

5_2007-2008 #176482
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

6_2008-2009 #199000
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

7_2009-2012 #221518
AI Checkers (VB)

A checkers board game simulation with working 2 player (2 humans) and 1 player (1 human vs PC) modes. The code is not complete but most of the functions are finished and it should be workable. It uses a minimax depth first search procedure runs (to a search depth of 5-6) to decide what move to do (AI only) the rules are adjustable but some are not yet completely implemented. Expect updates quite regularly - if you can make any changes please email them to me.

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