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Results for "Author: jared bruni"

2002ASP #7603
C/C++ Win32 Platform SDK, Windows,Chilld Controls,and Menus.

Just a skeleton to look out when building yours. So you can remember how each part goes into the window skeleton using the platform SDK. My friend asked for this.

2002ASP #7604
Win32 - Winsock IP Chat (1 on 1 peer to peer connection)

Heres a little Winsock IP Chat. Using a rich control. A Perfect example if you dont know how to use winsock.h

2002ASP #7605
MasterString - over 3,000 lines of hardcore string manipluation (classes, structs, functions ) etc

MasterString is a string api library thats is thought to sit on top of string.h. It provides intensive searchs, using c- style string manipulation, as well as C++ style using classes. Includes a base class for inheritance, and a higher level class, using it to show you how you can build your own string classes with it. Includes newer types of string manipulation like findstrloc which will actualy record every single instance of a specific string within a string into a structure. Theres a structure to convert strings into a series of arrays, for each line etc. Most users wont have a need for all these intensive algorithm's, but are VERY useful when writing your own scripting languages.

2002ASP #7606
Full Tutorial #1 for the MasterX SDK 1 (found in PSC)

Heres the first tutorial on how to manipulate the MasterX objects to create a 2d video game. Sorry about the formating and spelling and grammer, I didnt spell check was just typed off top of my head. :)

2002ASP #7607
Classes, Inheritance, Constructor Polymorphism, Pure Virtual Functions, ADT's and More!

This tutorial was a request on explaing classes. This talks about the inline keyword, polymorphisim, inhertiance, mulitple inheritance, function overloading, Abstract data types, pure virtual functions, and more!

2002ASP #7608
using inline assemby - learn about registers, instructions, and a basic instruction list

Heres a tutorial which will teach you the basics so you can do some simple inline assembly. Contains code examples and compliments the examples which can also be found on PSC. Also contains x86 instruction list.

2002ASP #7609
How to use Function Pointers

This article explains the proccesses involved when using function pointers. As well as explaing how and why they are used.

2002ASP #7610
Win32 - How to make a Windows Program in Pure C! Buttons,ListBox,Static,Icons,Menus, and More!!!

Here is an example on how you can make a windows application in pure C. No C++ is nessicary, and the source file contains the .C extension. This shows you how you can create icons, menus, buttons, listbox, combobox, static labels and assign them id's and process messages without subclassing each one. This is really good example if you only know dos programing!

2002ASP #7611
MAS (Master Assembly Script) Alpha Release and the LoSt Downloads

This article contains 10 downloads in C and C++. Including the alpha release of my scripting language. As well as source code which was Lost. Console/DirectX/Win32 etc..

2002ASP #7612
PSC CD Showdown - The Game

PSC CD Show down is basicly a 2D game that I wrote in about 2 hours. Its a pretty simple game, and is based on a true story (lol). The games graphics arent to good, since its programmer art and it is sort of a joke game. Basicly you have your cannon located at the bottom of the screen. You can move the cannon left and right, and fire. PSC CD's start falling from the sky, and you must blast them, before they hit the bottom of the screen. If you destroy 20 + cd's within your 5 lives, the CD cost is lowered. If you dont then you die, and the CD is raised to $500 bucks a copy.

2002ASP #7613
Simple String Compression Algorithm in C

I wrote this algorithm in about a half of an hour in the hopes of help squeeze just a little bit more data across the same space in a string. (one of my friends is going to use it). Sort a learning experience for me, my first compression algorithm I have thought of so its fairly simple. *updated works better

2002ASP #7614
MasterX SDK 1.9 Example - using sprinttext

Heres the example for using sprinttext.

2002ASP #7615
MasterKong 2D

This is a 2D video game. Features Is now Compatible with DirectX 8 2 Programs Level Editor and game itself Game comes with 5 levels. Contains over 60 bitmaps and 23 source files total. Some of the features of the game itself Projectiles , 2D Character Animation, Tile map, Options Screen, Start Screen Game Over Screen, About Screen,SoundHandler, and level select screen. The code is fully object oriented however does not use MFC or the Visual C++ code generators. Code features including enumerated constants, abstract data types, inheritance,pure virtual functions and more. Utilizing MasterX SDK 1.8, and all code was typed out by hand. Update Now contains level add on pack "Grandma Returns" Designed by Lee Trager Update #2 Now contains new level addon pack with the "master X" level and "Desktop duel" by Carter Brown Update #3 MasterKong 1.1 realeased

2002ASP #7616
Direct3D 8 Example (masterx3d)

I have just started on my new 3D engine using Direct3D 8. Heres what I got so far, this little example initilizes the devices, and renders a few triangles. You can move the main triangle around with the left and right arrow keys. Very early in production, currently being added, DirectInput,DirectSound, Matrices,Textures,Winsock, etc.

2002ASP #7617
Master Ball Game

Master Ball Game is a 2D video game. I got the idea for how it works from some older super nintendo game. It has a unlimited amount of levels, since it generates the maps, and as you go they get harder and harder. You have to juggle the ball, while destorying all the other objects. You **Must** hit the objects dead on, there is no nicking the corner =). I had fun writing it took me about 8 hours, around 1,000 lines of code or so.

2002ASP #7618
MasterParticle - my first attempt at particle effects

This is my first attempt with using particles. Its simply some snow falling, and you can toggle the direction its going, as well as the speed using the arrow keys. I purposely made this specific source as simple as I possibly could. Now that I understand the basic concept of how particles work, I can work on implementing them in much more complex ways. Thanks to Derick Dong's cool wheather effects demo, thats were I found out how these things work.

2002ASP #7619
MasterLibrary - Collection of my librarys 6,000 lines +

I have been planning on doing this for a while now, this is a collection of my librarys. I am going to be using it on some future projects I am making. This contains MasterString,MasterX SDK,AOLCPP4 etc. You can use certin preproccescor directives to choose which librarys you want to use. Those directives are documented in the header. Example: #define MASTERLIB #define MASTERX #include "masterlibrary.h"

2002ASP #7620
MMA (Mixed Martial Arts) Character Editor

This is the character editor for a video game I am working on. I wasnt gonna upload this but I havent given out anything in a while so I though Id share this with you. It contains about 1,500 lines of code. This isnt one of my new open source projects, its actualy part of a game thats being devloped for use over the internet. ( I got like 5 different programs on working on at once, talk about overload!) The MMA simulator is a winsock DirectX game, that lets UFC fight fans player each other via a special winsock chat room. The character editor is how they can create there characters, almost like trading cards to trade with one another. The interface for this program isnt all that great since it was designed to only get the data form the user =). What it does, is have a list of different inputs, which are then translated back into the fighter structure, which can be saved and loaded as a binary file. The game engine, reads the fighter structure from the binary file, matches it with the approrpiate graphics, and there we go, we got a new individual fighter with new stats. You can probaly get some cool information out of this like, saving/loading structures as binary files, common dialogs, splash screen, and some other nifty features. Note were looking for more graphic artists to help out with the characters fighting animations, so if your interested go ahead and give me a message. =) see ya.

2002ASP #7621
MasterSocket

MasterSocket is a class which encapsulates connecting, and listening with a socket. It also keeps a hold of the sockets id, automaticly initilizes winsock, and destroys winsock. Its good if you dont know how to use winsock.h, since it makes it a whole lot easyier.

2002ASP #7622
MasterSocket Example Package (2 Programs)

These are the examples on how you can use MasterSocket. There are two examples, the first shows how to setup the socket to listen, and the second program sets up a socket to connect. So basicly open up both of them, and connect. The First will display the data coming in, and the second will pass it the data. It shows how you can use the MasterSocket class to connect and pass data back and forth. Fully commented.

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