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1_2002 Games #108262

Astrid

A demo of the A* (A star) pathing algorithm used in many games to find a path across a varied map. This is merely a demo, but with optimisation it could be modified to be used in a game. Most tiled map games, board games (such as chess), and route finders all use the A* pathing algorithm as a quick an efficient method of finding a route from A to B. The code also contains my implementation of a Heap or Binary Tree (which is sadly lacking from VB).

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Resumo por IA: This codebase represents a historical implementation of the logic described in the metadata. Our preservation engine analyzes the structure to provide context for modern developers.

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