mouse click
it is a code that allows the use of mouse in text maode. i found many codes that used mouse in graphical mode but none for text mode. this is my way of solving it. feel free to vote for me
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Código fonte
// Author: Mohammed Ali Akbani // E-mail: [email protected] // Level : beginner //Please do not repost it in you name and vote for me. #include<iostream.h> #include<stdlib.h> #include<stdio.h> #include<conio.h> #include<dos.h> class mouse { private: union REGS i,o; struct SREGS s; public: mouse() { initmouse(); showmouseptr(); } void initmouse() { i.x.ax=0; int86(0x33,&i,&o); } void showmouseptr() { i.x.ax=1; int86(0x33,&i,&o); } void getmousepos(int& button,int& x,int& y) { i.x.ax=3; int86(0x33,&i,&o); button= o.x.bx; x=o.x.cx; y=o.x.dx; } }; int x=0,y=0,button=0; mouse m; int controller=1; struct btn { int bx1; int by1; int bx2; int by2; }; void main() { // int gdriver = DETECT, gmode; // initgraph(&gdriver, &gmode, "\\borlandc\\bgi"); clrscr(); gotoxy(2,2); cout<< "CLICK"; btn b1 = {0,0,48,16}; gotoxy(2,4); cout<< "CLICK"; btn b2 ={0,16,48,32}; gotoxy(2,6); cout<< "CLICK"; btn b3 = {0,32,48,48}; m.showmouseptr(); while((!kbhit())&&(controller==1)) { m.getmousepos(button,x,y); gotoxy(20,20); cout<< x << " " << y; if((x>b1.bx1)&&(y>b1.by1)&&(x<b1.bx2)&&(y<b1.by2)&&(button==1)) { delay(300); gotoxy(12,12); cout << "You clicked #1"; } else if((x>b2.bx1)&&(y>b2.by1)&&(x<b2.bx2)&&(y<b2.by2)&&(button==1)) { delay(300); gotoxy(12,12); cout << "You clicked #2"; } else if((x>b3.bx1)&&(y>b3.by1)&&(x<b3.bx2)&&(y<b3.by2)&&(button==1)) { delay(300); gotoxy(12,12); cout<< "You clicked #3"; } } }
Comentários originais (3)
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