Basic Game Physics Programming
Here's a simple demo of how to program basic physics for a flying object (like a space ship or something). It demonstrates physics for a primary object (the ship) and secondary objects (the bullets), and as always it's simple and well-commented, as well as running at 40 fps or faster. This is basically a revamped version of the Return of the Avenger game engine -also on psc- so download that to see this code actually used in a game.
AI
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