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Results for "Author: keith weimer"

ASP_Volume2 #27145
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

ASP_Volume2 #27408
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

ASP_Volume3 #49946
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

ASP_Volume3 #49947
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

C_Volume2 #68207
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

C_Volume2 #68470
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

Java_Volume1 #86751
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

Java_Volume1 #87014
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

2_2002-2004 #113899
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

2_2002-2004 #114161
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

3_2004-2005 #132442
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

3_2004-2005 #132705
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

4_2005-2006 #155243
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

4_2005-2006 #155244
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

5_2007-2008 #177761
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

5_2007-2008 #177762
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

6_2008-2009 #200279
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

6_2008-2009 #200280
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

7_2009-2012 #222797
WAD Editor

Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.

7_2009-2012 #222798
Evil Game Rev 1

*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.

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