Results for "Author: keith weimer"
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.
Basis for I/O to Doom, Doom 2, Heretic, and Hexen WAD files. Based on the specifications given by The Unoffical Doom Specs by Matthew S Fell. Features reading of lumps on demand or all at once (VB seems to handle a 17MB IWAD fine, kinda slow though). Currently supports the convertion of lumps to and from WAV files and graphics previewing. And if that's not enough, it features an advanced catergorized lump tree builder. I'm working on improving graphics convertions (importing/exporting BMPs for one thing), MUSMID conversion, and maybe something to do with maps.
*** Online RPG Engine *** Tile based RPG engine with Winsock TCP/IP for connectivity. Comes with client, server, map editor, and resource editor. Uses GDI API and double buffering to display map. Should work on all Windows platforms. Features include: Animations, interchangable map file format, full tileset support, WYSIWYG map editor, chat system, and a multiplayer environment. There are no actions available as this would set the style of the RPG (although I probably will implement an object system later). Think of this as a kit to develop an online RPG.