Results for "Author: oeb"
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D
This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D
This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D
This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb
This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D
This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb
This is a simple Text based game in its early stages. It is intended to be a cross between the old unix games Adventure and Rouge (basicly a Rouge with more discriptions (sp?). It reads maps and events from ASCII text files so the maps etc are Easy to change. I have yet to add monsters, items or anything else and mabey in some release Imight try stringing together a random map generator. Hope you like it, oeb
This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D
This is a simply app used for converting IP address' into Hexidecimal, octal and dword values, In its next incarnation it will be able to do the reverse too (its eventuall aim is to become a URL obfusticator(sp?)
This is just a simple Rubix cube, no API, no DirectX ... well you get the idea.
The program is demonstrating a module I wrote for calculating things about a projectile (For example a mortar) it gives things like the range, the time till impact and it graphs the flight path. Any questions of comments? post here New version : fixed Gravity constants and set autoredraw on pic boxes to true ... thanks rick =D