Results for "Author: solid4k team"
About 50 times better than before! Now with Collision Detection, Varieties of Texture, So-so sky, and a nice looking building to walk around in. All running at a slick 128 FPS! Special thanks to Frederico Machado for his beautiful AddWall, AddFloor, AddRoof subs that are probably my favorite DirectX utility functions. See it for yourself, and vote for my 3D Lands! However, for some reason I couldn't upload 3DLands to PSC--download it here: http://www.solid4k.com/3DLands.zip
Really cool, and really simple... It uses API to skip the transparency color, white, and write the other's pixel to that. It's very easy, and useful! Check it out, and plz vote!
This is really fast for a non-DirectX game, too! I like this, it's smooth, fun, and best of all, addictive... It's got explotions, double-getkeys(e.g you can press left and up and you'll go diagnal), and even a randomly generated space galixy background! Try it out for youself, and plz plz plz vote!
This tutorial has everything you need to create your own directx applications, it teaches how to create objects, make animations and effects, and even has a cool Earth & moon effect (see screenshot)! You can filter colors, and load your own textures, set v & h size too. If you like 3D Texturing v2 plz VOTE!!!
Gears toward teaching you how to texture, add light, rotate, set spin animation, and basicly use DirectX's RMControl (ocx included, read the text document). Every line of code is commented with an Easy to understand sence and description. Great to learn off! Please Vote!!!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D
About 50 times better than before! Now with Collision Detection, Varieties of Texture, So-so sky, and a nice looking building to walk around in. All running at a slick 128 FPS! Special thanks to Frederico Machado for his beautiful AddWall, AddFloor, AddRoof subs that are probably my favorite DirectX utility functions. See it for yourself, and vote for my 3D Lands! However, for some reason I couldn't upload 3DLands to PSC--download it here: http://www.solid4k.com/3DLands.zip
Really cool, and really simple... It uses API to skip the transparency color, white, and write the other's pixel to that. It's very easy, and useful! Check it out, and plz vote!
This is really fast for a non-DirectX game, too! I like this, it's smooth, fun, and best of all, addictive... It's got explotions, double-getkeys(e.g you can press left and up and you'll go diagnal), and even a randomly generated space galixy background! Try it out for youself, and plz plz plz vote!
This tutorial has everything you need to create your own directx applications, it teaches how to create objects, make animations and effects, and even has a cool Earth & moon effect (see screenshot)! You can filter colors, and load your own textures, set v & h size too. If you like 3D Texturing v2 plz VOTE!!!
Gears toward teaching you how to texture, add light, rotate, set spin animation, and basicly use DirectX's RMControl (ocx included, read the text document). Every line of code is commented with an Easy to understand sence and description. Great to learn off! Please Vote!!!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D
About 50 times better than before! Now with Collision Detection, Varieties of Texture, So-so sky, and a nice looking building to walk around in. All running at a slick 128 FPS! Special thanks to Frederico Machado for his beautiful AddWall, AddFloor, AddRoof subs that are probably my favorite DirectX utility functions. See it for yourself, and vote for my 3D Lands! However, for some reason I couldn't upload 3DLands to PSC--download it here: http://www.solid4k.com/3DLands.zip
Really cool, and really simple... It uses API to skip the transparency color, white, and write the other's pixel to that. It's very easy, and useful! Check it out, and plz vote!
This is really fast for a non-DirectX game, too! I like this, it's smooth, fun, and best of all, addictive... It's got explotions, double-getkeys(e.g you can press left and up and you'll go diagnal), and even a randomly generated space galixy background! Try it out for youself, and plz plz plz vote!
This tutorial has everything you need to create your own directx applications, it teaches how to create objects, make animations and effects, and even has a cool Earth & moon effect (see screenshot)! You can filter colors, and load your own textures, set v & h size too. If you like 3D Texturing v2 plz VOTE!!!
Gears toward teaching you how to texture, add light, rotate, set spin animation, and basicly use DirectX's RMControl (ocx included, read the text document). Every line of code is commented with an Easy to understand sence and description. Great to learn off! Please Vote!!!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D
This one took two days to complete, I worked hard on this and am proud of the result. I managed to create a fully-functional DirectX7 RM role-playing game! However, there is only one quest, to figure out how to get into the castle yard, and then go into the castle (loading another full map!) and then to shoot the wizard in the secret room with your crossbow! Most of the objects in the game have collision detection, and most objects were made with Frederico Machado's AddWall, AddRoof, AddFloor, subs. I am currently working on an evolved version of RPGVillage, with 4 maps and spells and swords, and even your little crossbow. Enj0y!
This program gears towards how it would look like if you were actually riding some of your favorite rides. It uses textures to create the effect of the ride, and uses a base tunnel for the body to paste all the textures on. DirectX 7 or higher only! If you like what you see, VOTE! ;D