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Results for "Author: irbme"

3_2004-2005 #138510
IRC data spy

This will monitor all data being sent between an IRC client and server. Just run the program, press listen, then in IRC type /server 127.0.0.1 (6667) And it should work. Great if you want to write an IRC client/server/bot. I tried to comment the code a little. Its pretty easy code too, most of it is just UI stuff.

3_2004-2005 #138823
Tutorial - PROPER Graphics Loading

This is a tutorial which will show you how to load bitmaps, gifs, jpegs or whatever from a resource file into main memory and use them. Remember to download the ZIP it has some source you can use and an example. Also please vote and and give feedback.

3_2004-2005 #139246
Add Scripting to your apps!

Every wanted to allow users to control certain aspects of your program...to make you programmes shorter and easier...this shows you how to add scripting to your apps using the VBScript control. It mostly focuses on the purpose and usage of it.

3_2004-2005 #139314
A DirectX 2D Graphics Engine

This state of the art 2D engine has loads of features including special lighting, and gamma correction. It has lots of extra helper libraries such as the brand new automatic logging capability for easy error pinpointing. The great error lookuo table allows you to look up any errors returned and get a description. With fast graphics blitting, and lots of special features, this engine will really help even the novice programmer to create blisteringly fast, smooth games. Remember to vote and give your feedback.

3_2004-2005 #141581
Full Winsock and ICMP wrapper DLL

This project is an attempt to create an easy to use DLL, which will allow your programs to connect to the Internet. It makes use of the Winsock API functions and the ICMP API functions, as well as various other Kernel32 API functions, to allow you to easily connect to other computers, and allow other computers to connect to you. Once a connection has been established, the DLL allows data to be sent and received and information about the local and the remote end of the connection to be gained. There is also a feature in the DLL that will allow your programs to send a PING, connected or not.

3_2004-2005 #141594
Winsock API server

This is a fully functioning server written without the use of the Winsock control. It uses API only. It can accept a theoretically unlimited number of clients and features an ICMP ping feature. This code uses my recently submitted Winsock API DLL. Download it here: http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=39858&lngWId=1 Your votes and comments are greatly appreciated ;)

3_2004-2005 #141632
Simple API Text Scroller (Great for About Box)

Little API that will show you how to make a nifty little scrolling text picturebox using the rect and scrollDC API's. Check it out, and if you like it, leave some feedback.

3_2004-2005 #142066
Collision detection for games written in machine code

This is a DLL (full source included) written in pure assembly which will detect a collision between 2 sprites given their masks to the pixel. Because it is written in assembly, it is extremely fast. The fastest I got for 1 call on my 1.65 GHz was 2 milliseconds. The slowest being 11 milliseconds. You can use it outwith VB if you want (VB Calls to the DLL are slow). This is the second submission with some optmiization and also I fixed a bug whereby it raised an access violation when used with compiled exe's. If you like it, please vote and leave some feedback. ;)

4_2005-2006 #159360
Windows Messages and Subclassing

Subclassing ofers great advantages to VB programmres. This article should teach you all about the message system Windows Uses, and how to implement it into your Visual Basic Programs.

4_2005-2006 #159361
Winsock API server

This is a fully functioning server written without the use of the Winsock control. It uses API only. It can accept a theoretically unlimited number of clients and features an ICMP ping feature. This code uses my recently submitted Winsock API DLL. Download it here: http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=39858&lngWId=1 Your votes and comments are greatly appreciated ;)

4_2005-2006 #159362
Simple API Text Scroller (Great for About Box)

Little API that will show you how to make a nifty little scrolling text picturebox using the rect and scrollDC API's. Check it out, and if you like it, leave some feedback.

4_2005-2006 #159363
Full Winsock and ICMP wrapper DLL

This project is an attempt to create an easy to use DLL, which will allow your programs to connect to the Internet. It makes use of the Winsock API functions and the ICMP API functions, as well as various other Kernel32 API functions, to allow you to easily connect to other computers, and allow other computers to connect to you. Once a connection has been established, the DLL allows data to be sent and received and information about the local and the remote end of the connection to be gained. There is also a feature in the DLL that will allow your programs to send a PING, connected or not.

4_2005-2006 #159364
Add Scripting to your apps!

Every wanted to allow users to control certain aspects of your program...to make you programmes shorter and easier...this shows you how to add scripting to your apps using the VBScript control. It mostly focuses on the purpose and usage of it.

4_2005-2006 #159365
IRC data spy

This will monitor all data being sent between an IRC client and server. Just run the program, press listen, then in IRC type /server 127.0.0.1 (6667) And it should work. Great if you want to write an IRC client/server/bot. I tried to comment the code a little. Its pretty easy code too, most of it is just UI stuff.

4_2005-2006 #159366
Tutorial - PROPER Graphics Loading

This is a tutorial which will show you how to load bitmaps, gifs, jpegs or whatever from a resource file into main memory and use them. Remember to download the ZIP it has some source you can use and an example. Also please vote and and give feedback.

4_2005-2006 #159367
A DirectX 8 Tutorial!

This is a spinning 3D cube made using DirectX. It contains the following features: -Zoom In/Out -Change Textures -Rotate 2 ways -Turn on/off 3 different lights -Enumerate hardware, display modes and device -Change textures at runtime I spent a good bit of time commenting it. Any votes are appreciated but what I really want is some feedback telling me what you think. If it goes well, I may upload and make more stuff like this.

4_2005-2006 #159368
Direct Sound 8 activex dll

This activex dll makes using DirectSound as easy as can be. It lets you load unlimited amount of wave files. Then you can apply special effects such as Frequency change, Echo, Flange, Gargle and more, Play and Stop individual Files. And it even includes a special Sound manager which can optionally delete duplicate sounds, load sounds form resource files, and reuse empty "slots" where sounds used to be before being removed. The download includes full source code for hte dll, and a simple sample application to show how to use it. Ths source is commented. Please vote and leave feedback.

4_2005-2006 #159369
Load bitmaps straight into memory

Do you have a game with too many pictureboxes for your graphics. Want to make your game really proffessional by loading them straight into RAM. Even returns all the properties of your bitmap. Can be used with 3 liones of code. This is to be used with bitblt. Not compatible with Windows NT due to the loadfromfile constant being restricted or something.

4_2005-2006 #159370
A DirectX 2D Graphics Engine

This state of the art 2D engine has loads of features including special lighting, and gamma correction. It has lots of extra helper libraries such as the brand new automatic logging capability for easy error pinpointing. The great error lookuo table allows you to look up any errors returned and get a description. With fast graphics blitting, and lots of special features, this engine will really help even the novice programmer to create blisteringly fast, smooth games. Remember to vote and give your feedback.

4_2005-2006 #159371
Debugging

Every day I have to help people fix their code. I'm amazed every time at how easy the bugs usually are to find, and always learn that the person didn't even make an attempt at debugging their code, because they simply don't know how. So I wrote up this quick pdf file to try to explain some of the key debugging techniques to all the newbies out there.

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