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Results for "Author: artem"

2002ASP #7936
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

2002C #16541
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

2002VB #25145
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

ASP_Volume2 #40974
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

ASP_Volume3 #56064
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

C_Volume2 #82036
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

Java_Volume1 #100580
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

1_2002 #111899
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

2_2002-2004 #127727
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

3_2004-2005 #146271
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

4_2005-2006 #161361
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

5_2007-2008 #183879
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

6_2008-2009 #206397
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

7_2009-2012 #228915
Phat Tic-Tac-Toe v2.01

Since my earlier submission of this code was accidently removed, I am resubmitting it again. This is an MS-DOS Tic Tac Toe game that runs in VGA mode. Some neat features like mouse support, GUI buttons, BitBlt-like image drawing functions with transparency are included. All graphics are saved in PCX format and when loaded they're stored as image objects, which can be drawn on screen at given coordinates. Have fun and don't forget to vote for me, and, perhaps, leave a comment.

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