Results for "Author: gerg"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"
Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"