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Results for "Author: gerg"

ASP_Volume2 #33918
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

ASP_Volume3 #60229
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

C_Volume2 #74980
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

Java_Volume1 #93524
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

2_2002-2004 #120671
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

3_2004-2005 #139215
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

4_2005-2006 #165526
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

5_2007-2008 #188044
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

6_2008-2009 #210562
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

7_2009-2012 #233080
Greg's Pool 3D Version 1.2

Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

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