Results for "Author: hou x"
I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!
A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().
This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!
I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!
A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().
This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!
I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!
A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().
This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!
I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!
A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().
This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!
I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!
A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().
This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!