Advertisement

Results for "Author: hou x"

ASP_Volume3 #65819
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

ASP_Volume3 #65820
Conservation of Momentum

A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().

ASP_Volume3 #65821
Intro to Texture Mapping (Fixed)

This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!

4_2005-2006 #171116
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

4_2005-2006 #171117
Conservation of Momentum

A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().

4_2005-2006 #171118
Intro to Texture Mapping (Fixed)

This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!

5_2007-2008 #193634
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

5_2007-2008 #193635
Conservation of Momentum

A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().

5_2007-2008 #193636
Intro to Texture Mapping (Fixed)

This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!

6_2008-2009 #216152
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

6_2008-2009 #216153
Conservation of Momentum

A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().

6_2008-2009 #216154
Intro to Texture Mapping (Fixed)

This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!

7_2009-2012 #238670
Orby 3D RayCaster

I decided to tackle this project simply because of my curiosity in custom 3D and ray casting engines. This is a simple collect-'em-up game demonstrating the recursive raycasting engine that I have developed. It supports multi-layering for animated water and semi-transparent glass windows. It also supports simple sprites and other neat little features. This is written in purely VB and windows API, no DirectX or OpenGL. Check out the code for more detail. Do not forget to explore all corners and to take the time to enjoy the sceneries!!

7_2009-2012 #238671
Conservation of Momentum

A smaller ball with a smaller mass collides with a larger ball with a larger mass. The reaction occurs just as expected using Conservation of Momentum. Play around with the variables in Form_Load().

7_2009-2012 #238672
Intro to Texture Mapping (Fixed)

This is a very basic intro into custom texture mapping. It shows the small differences between drawing a simple triangle to a trapezoid to a 3d texture. It also features a simple 3d texture animation. A form was missing, I've added it and re-uploaded the zip. Enjoy!

Languages
Top Categories
Global Discovery