Results for "Author: peter bone"
This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling. There is a delphi project included to demostrate how to use the rendering engine.
This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling. There is a delphi project included to demostrate how to use the rendering engine.
This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling. There is a delphi project included to demostrate how to use the rendering engine.
This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling. There is a delphi project included to demostrate how to use the rendering engine.
This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling. There is a delphi project included to demostrate how to use the rendering engine.