Results for "Author: vampyr"
a good mapeditor to easyly create and edit maps upto 1000 * 1000 tiles, only 50 lines of code! i made this cause i saw many bad submissions with slow bitblt commands or way too litle tile buffer to work properly, those codes were all over 100 lines and used api, so i wrote a lil mapeditor to make maps, you should write your own saveroutine, cause i didnt want to put mine in the code(im creating a dx game so i dont want that to be public)
a good mapeditor to easyly create and edit maps upto 1000 * 1000 tiles, only 50 lines of code! i made this cause i saw many bad submissions with slow bitblt commands or way too litle tile buffer to work properly, those codes were all over 100 lines and used api, so i wrote a lil mapeditor to make maps, you should write your own saveroutine, cause i didnt want to put mine in the code(im creating a dx game so i dont want that to be public)
a good mapeditor to easyly create and edit maps upto 1000 * 1000 tiles, only 50 lines of code! i made this cause i saw many bad submissions with slow bitblt commands or way too litle tile buffer to work properly, those codes were all over 100 lines and used api, so i wrote a lil mapeditor to make maps, you should write your own saveroutine, cause i didnt want to put mine in the code(im creating a dx game so i dont want that to be public)
a good mapeditor to easyly create and edit maps upto 1000 * 1000 tiles, only 50 lines of code! i made this cause i saw many bad submissions with slow bitblt commands or way too litle tile buffer to work properly, those codes were all over 100 lines and used api, so i wrote a lil mapeditor to make maps, you should write your own saveroutine, cause i didnt want to put mine in the code(im creating a dx game so i dont want that to be public)
a good mapeditor to easyly create and edit maps upto 1000 * 1000 tiles, only 50 lines of code! i made this cause i saw many bad submissions with slow bitblt commands or way too litle tile buffer to work properly, those codes were all over 100 lines and used api, so i wrote a lil mapeditor to make maps, you should write your own saveroutine, cause i didnt want to put mine in the code(im creating a dx game so i dont want that to be public)