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Results for "Author: errrrus"

ASP_Volume2 #27293
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

ASP_Volume2 #27294
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

ASP_Volume3 #54676
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

ASP_Volume3 #54692
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

C_Volume2 #68355
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

C_Volume2 #68356
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

Java_Volume1 #86899
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

Java_Volume1 #86900
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

2_2002-2004 #114046
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

2_2002-2004 #114047
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

3_2004-2005 #132590
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

3_2004-2005 #132591
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

4_2005-2006 #159973
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

4_2005-2006 #159989
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

5_2007-2008 #182491
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

5_2007-2008 #182507
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

6_2008-2009 #205009
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

6_2008-2009 #205025
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

7_2009-2012 #227527
Rain for 3rd Person View

This sample shows creating a neat and FPS friendly 3rd Person View Rain effect using a 3ds cylinder and and TexMod to scroll the texture.

7_2009-2012 #227543
Collison for 3rd Person View (with Jump)

I hope u can use this. I took this out directly from my game. I took alot of stuff that u don't need out. For example Automated Mesh loading. You are free to use any of this code but if u use the camera code plz at least tell me. All of the collision Code are in the Actor_Mod module. The sub WalkoverMesh in that module makes the actor walk on the wall. Add when ever he presses left or right the sub Actor_Pressed_Up gets activated. And There it checks all the collision and thats kinda it. If u have any question or suggestion email me.

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